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Loss based bandwidth estimation in WebRTC

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Measuring available bandwidth and avoiding congestion is the most critical and complex part of the video pipeline in WebRTC. The concept of bandwidth estimation (BWE) is simple: monitor packet latency, and if latency increases or packet loss occurs, back off and send less data. The first part is known as delay-based estimation, while the second part, less known, is referred to as loss-based estimation. In the original implementation of WebRTC, the logic for loss-based estimation was straightforward: if there was more than 2% packet loss don't increase the bitrate sent and if it is more than 10% reduce the bitrate being sent. However, this naive approach had a flaw. Some networks also experience packet loss not due to congestion but inherent to the network itself (e.g., certain WiFi networks). We call that packet loss static or inherent packet loss. To address this issue, the latest versions of Google’s WebRTC library introduced a more modern and sophisticated solution after seve